
Playground 1
Intense lights coming from mobile phone screens, lighters or lamps are being extrapolated from the regular image captured by a camera (PS3Eye) through a Threshold filter. Blobs will be detected using Opencv and stored in memory, their position is being tracked so objects on the frame can interact when these match their ranges…
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Playground 2
Smoke effect working with particles. Various lights are being detected as blobs and tracked, particles are being created, animated and removed, also gravity is being considered.
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Playground 3
This time, particles are being atracted by the blobs.
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Constantly inspired by the visual artworks being shown at
CDM, decided to try out Opencv and integrate it with processing to develop interactivity and give it a visual form. I will be showing what i call my Visual Playgrounds...
Wednesday, January 27th, 2010