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	<title>Alex Corbi &#187; visual computing</title>
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		<title>Processing+OpenCV Playgrounds</title>
		<link>http://49ers.es/corbi/processingopencv-playgrounds/</link>
		<comments>http://49ers.es/corbi/processingopencv-playgrounds/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 23:20:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[opencv]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[visual computing]]></category>

		<guid isPermaLink="false">http://49ers.es/corbi/?p=569</guid>
		<description><![CDATA[Playground 1 Intense lights coming from mobile phone screens, lighters or lamps are being extrapolated from the regular image captured by a camera (PS3Eye) through a Threshold filter. Blobs will be detected using Opencv and stored in memory, their position is being tracked so objects on the frame can interact when these match their ranges&#8230; [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://49ers.es/corbi/wp-content/uploads/2010/01/opencv+procc.jpg"><img class="alignnone size-full wp-image-570" title="opencv+procc" src="http://49ers.es/corbi/wp-content/uploads/2010/01/opencv+procc.jpg" alt="" width="500" height="300" /></a></h3>
<p><span id="more-569"></span></p>
<h3>Playground 1</h3>
<p>Intense lights coming from mobile phone screens, lighters or lamps are being extrapolated from the regular image captured by a camera (PS3Eye) through a Threshold filter. Blobs will be detected using Opencv and stored in memory, their position is being tracked so objects on the frame can interact when these match their ranges&#8230;</p>
<p><a href="http://49ers.es/corbi/processingopencv-playgrounds/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://49ers.es/corbi/files/Playground1.zip" target="_blank">Download Source code</a></p>
<h3>Playground 2</h3>
<p>Smoke effect working with particles. Various lights are being detected as blobs and tracked, particles are being created, animated and removed, also gravity is being considered.</p>
<p><a href="http://49ers.es/corbi/processingopencv-playgrounds/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://49ers.es/corbi/files/Playground2.zip" target="_blank">Download Source code</a></p>
<h3>Playground 3</h3>
<p>This time, particles are being atracted by the blobs.</p>
<p><a href="http://49ers.es/corbi/processingopencv-playgrounds/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://49ers.es/corbi/files/Playground3.zip" target="_blank">Download Source code</a></p>
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